Having a understanding of the basics first is actually something that makes Houdini much more accessible and attractive for them. And it absolutely helps them not get lost in it.well, not get lost even more. Create a wide range of aesthetic and dynamic experiences using Houdini and its procedural node. Designers, animators and storytellers use motion graphics to create static, interactive or motion-based content that stimulates audiences using powerful and compelling visual narratives. From my experience - plenty of people learning Houdini come from blender nowadays. using tutorials created by industry professionals and by SideFX. The two don't compete, they play a different game. Nobody who follows this advice and learns Blender will ever even open Houdini at a later point in time. We are here to help.īlender is better for beginners in my opinion (because it's easier and faster as you say - which is absolutely important for a beginner).įeel free to give another opinion, but I absolutely believe that a beginner should understand the classic workflows first, no matter how much I love houdini, because they are still used more often than the procedural approach (For hobbyists AND professionals). We're not here to sell Houdini to people. It has nothing to do with turning people away from Houdini. Telling complete beginners in 3D to use Houdini is in my opinion the wrong tool to start with and I explained why. If someone wants to archive something - he/she should use the right tool. I would argue because it's the correct answer for the context. It's only useful when you already have knowledge with Houdini and want to expand the functionality (with a lot of limitations) to other programs. Houdini Engine is a way of using tools you build in Houdini in other programs like Maya or Unreal Engine. But for learning there are no functional limitations. That said - the apprentice version is free to use, but you can't export other formats than obj (no fbx or alembic), your renders will be limited to 1280x720 (with a watermark) and you are not allowed to use it for any commercial projects. Once you understand the basics of 3D you can look into Houdini and it will open a new way of thinking to you (like geometry nodes in Blender do as well). Learn the classic workflows first, they are much faster and much easier for a beginner. It's not a good choice for your first 3D tool in my opinion. Houdini covers a specific niche of FX and proceduralism. If you want to start with 3D then Blender is the better choice (it's completely free).
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