![]() However there are Inhibitors which grant you more stamina or health which can be found littered around the world, primarily in Dark Zones. ![]() A lot of the time that’ll just be equipment (weapons and armour) or materials for you to craft healing items, tools to help counteract the infection or distract zombies. You can just explore as well, which will help you activate rest areas so you can find some safety at night, and areas which can be explored for goodies. Then there are loads of side missions which you’ll encounter as you explore which are worth checking out as they have more story than your average game’s side quests and apart from the odd one or two which are just find this or deliver that are actually decent little stories in their own right. ![]() You have story missions which will lead you through the game, sending you to new areas and giving you new equipment to aid in traversal and combat. This is your typical open world that is filled with stuff to do. Which is handy as that’s the main meat of the game. Some of the powers are pretty basic so the fact you have to put a decent amount of time into unlocking them does make those first hours slightly more of a chore than they ought to be but once you get them you’ll be having a blast just running around. Movement-wise you will climb faster or be able to do a roll to soften your landing before wall running and being able to perform large jumps off of pretty much anything, including zombies. You will gain experience as you fight and free run which will level up each stat and after a while you’ll have unlocked some key moves in each skill tree which make both the combat and movement far more enjoyable.Ĭombat-wise this can be basic stuff like a power attack you get by holding the attack button or blocking projectiles to more varied stealth kills and the awesome drop kick attack. This stops you being able to climb the more complex structures early on but also limits the fun a little as Aiden stumbles around, slowly climbing walls and getting hurt from falling short distances. You can jump, climb and swing from the off but you’re limited by a stamina meter which will drain as you do so. He’s good to start with but there is a slow build to your powers which will irritate some. As with the first Dying Light parkour plays a pivotal role in the gameplay with Aiden able to climb structures with relative ease for a first person game. His skill set lets him combat the weaker zombies with little issue and, more importantly get around the city at speed. Aiden’s background as a pilgrim makes him particularly good at completing jobs around town. Settlements have taken to using UV lights in order to fend off both the infection and the zombies so seeking out these shelters is key if you’re going to be exploring during the wee hours.Īnd explore you shall as once you get out of the rather long tutorial section you will become everyone’s errand boy. At night time however it’s a different story with a range of zombies flooding the city and an infection meter slowly ticking down. The infection is kept at bay by sunlight so if you’re out in the day there will be fewer zombies (virals) wandering around and your infection might as well not exist. Thankfully in the city that’s quite common and they have methods of countering this otherwise life threatening issue which has a major impact on gameplay. It’s quite a lengthy sequence and unfortunately Aiden doesn’t make it without being bitten and thus infected. At the beginning of the game he is travelling to a city in order to look for his sister, whom he was separated from as a child. Pilgrims are people who live outside of the walls of what little civilisation remains and are both rare and feared. ![]() You control Aiden, a pilgrim in the world of Dying Light 2. It needs to be given a chance and depending on your opinion on large open world games you really do need to give Dying Light 2 a chance. Dying Light 2: Stay Human ticks both of these boxes, but you can’t write off a game because of what has come before. Similarly the open world genre is saturating gaming somewhat, with every game needing huge maps with icons all over it to keep the player interested for tens of hours, at least. You can go back ten to fifteen years and people were calling for a break from them. Zombie games, they never die do they? Rather apt really. Februin PS5 / Reviews tagged dying light / first person / open world / parkour / stay human / zombies by Gareth
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